Warriors Class Guide
Warriors are often known as the leader as the Warrior is the one usually calling out the strategies and the target to kill. Warriors are one of three pure dps classes and they are also one of two classes that do not use mana. Warriors have a special bar called rage. Mana runs out when spells are used, Rage does not, but rather is infinite. Rage starts at 0, but when Warriors attack or are attacked, they get rage. Warriors put out very high dps and if they are attacked then they have more rage to do more damage (many people call this "feeding them rage"). Warriors also have very high armor and health points, when combined with how Rage works, and this means Warriors are not often targeted in 5v5.
Warriors also have an amazing ability called Mortal Strike. Mortal Strike reduces the amount of healing done on the target by 50%. This means that enemy healers have to spend much more time and mana keeping their teammates alive. This is one reason why almost every 5v5 team has a Warrior on it. Warriors also have the unique ability to become almost permanently immune to fear, through various spells they have. There is usually only a 5-10 second window that they can be feared through. This means Warriors are effectively unable to be crowd controlled by one of the two major CC's. Warriors, similar to Warlocks, also have very high synergy with two classes: Paladins and Shamans.
Paladins and Warriors have been one of the most apparent synergies in the Arenas. Both classes wear plate (most protective armor) so there are no weak spots to melee on the team. The Paladin and the Warrior both have an array of stuns and defensive abilities that make them hard to kill.
The Warrior is also greatly complimented by the paladin through Blessing of Freedom and allows Warriors to move without fear of getting rooted or snared, which is the biggest weakness to Warriors. The Warrior also meshes with Paladins well because Mortal Strike makes the opponents healers have to use more mana and time to keep the Warriors target alive. When coupled with the Paladins' second to none mana efficiency, this team can rarely be outmanad (fights where whoever runs out of mana first wins).
Shamans and Warriors have been recently showing alot of chemistry in 3v3 and 5v5, especially when the Warrior already has a Paladin. Shamans windfury totem gives Warriors a chance to get an extra attack on every hit, which procs (happens) often. This means the Warriors already powerful dps (damage per second) is greatly increased giving them more burst to take down an opponent.
The Shamans Heroism buff works even better with Warriors and is magnified when they also have a windfury totem. This means the Warrior not only is hitting harder but also attacking faster. Lastly, the only real defense against a Warrior is a blessing of protection on his target. The Shaman can quickly purge this off and allow the Warrior to continue his carnage.
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